Dangerous Hunts Launch Trailer 2011: QuickTime Player Required
I created a base Grizzly Bear mesh with UVs that were refined by Efram Potelle in ZBrush, to better match the client's artwork. Most of my texture maps were projection painted from reference photos via Modo, directly onto the geometry. Final nodal texturing & rigging was done by Brian Skvarta. Sasquatch Fur mode was used for both the Hunter and the Bear. Networks of reference combing nulls with maps painted in Modo, were used to style the hair systems.
Brian and I worked together to update & test the fun "Retinal Reflections" used inside the bear's eyes, which really help make this character appear so frightening in the moonlight. It was fun to animate while I adjusted the lighting rig in each shot for the character's hair / fur.
Dangerous Hunts Launch Trailer 2011: Primary Character Render Examples: