The Asylum: QuickTime Player Required
Here are some examples from the assets I've created for a few of The Asylum's low budget films...
XRay
Viewer
|
SyFy
"Bigfoot"
Movie, 2012:
A ZBrush / modo /
Lightwave Modeling &
Facial Rigging project done for Joe Lawson at The
Asylum in Burbank. Everything starts
with a concept
sketch. My challenge was to make something that
had only been approved "roaring", look like a
convincing creature with its mouth closed. You can't fully
emote or
act if your mouth is always open; you need a neutral pose.
So,
I exported the approved ZBrush
Sketch that was quickly done by another artist on a ZSphere,
then
retopologized it using modo's advanced modeling tools. The
Sub-D
mesh was initially created with the same open mouth
expression to
expedite the approval process, then later closed for rigging /
animation. All Color, Cavity, AO and Deformation maps were
created in ZBrush. Mesh UVs were created with ZBrush's UV
Master. |
Concept Sketch |
ZBrush Concept Sketch |
Final Geometry & Detail |
Practical Suit |
Robo
Hitler's
Digital Head |
"Nasis at the Center of
the Earth", 2012:
Hitler's Digital Head
Replacement was fun! I had about a day
to crank this sucker out... Some of
these images were combined to create the final color and bump
map of the face. Deformations for hair and other skin details
/ imperfections (like the bullet hole in the side of the temple), were
sculpted in modo 601. Not sure they even used the
deformations for the geometry I provided for them in the final renders.
Oh well. *shrugs* |
Real Actor Close Up |
modo geometry in RayGL |
Robo Hitler's Head |
Robo Hitler Death Ray! |
"American Battleship",
2012 Alien Space-Battleship Model... More indepth discussion of this project is forthcoming... |